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(1 edit) (+1)(-1)

Add an underwater cave or something im simping for shark girls

The closest you're going to get is the Beach mod (which to be fair is basically a whole expansion) and even then it doesn't have shark girls.  Sorry.

Deleted 8 days ago

I had an error that looked very similar, try removing your mods, then relaunch.

(+2)

So I was fighting Sofia fight 3 part 2. I choose this part as option as I used old save where I beaten her already (of course loaded in city). She was tossing me as I forgot to stack with anything that counter's hypnosis and stacktrace was shown. I can't paste it fully here but I think that this line meters:

File "game/gamecode/dialogueSys/dialogueSystemChange.rpy", line 131, in <module>
    if len(monsterEncounter) == 0 or hidingCombatEncounter == 1 and not ForEvery:
NameError: name 'ForEvery' is not defined

Not full stack trace looks like this:

I'm sorry, but an uncaught exception occurred.
While running game code:
  File "game/gamecode/adventureCode/adventuring.rpy", line 490, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
    $ renpy.call(*theJsonFunc)
  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call
    call sortMenuD from _call_sortMenuD_4
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
    $ renpy.call(*theJsonFunc)
  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
    $ renpy.call(*theJsonFunc)
  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
    $ renpy.call(*theJsonFunc)
  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call
    call sortMenuD from _call_sortMenuD_4
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
    $ renpy.call(*theJsonFunc)
  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
    call displayScene from _call_displayScene_1
...
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
    $ renpy.call(*theJsonFunc)
  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
    $ renpy.call(*theJsonFunc)
  File "game/gamecode/dialogueSys/dialogueSystemSpeakClear.rpy", line 464, in script call
    call sortMenuD from _call_sortMenuD_11
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
    $ renpy.call(*theJsonFunc)
  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
    $ renpy.call(*theJsonFunc)
  File "game/gamecode/dialogueSys/dialogueSystemChange.rpy", line 131, in script
    if len(monsterEncounter) == 0 or hidingCombatEncounter == 1 and not ForEvery:
  File "H:\Monster Girl Dreams 26.5\renpy\ast.py", line 1843, in execute
    if renpy.python.py_eval(condition):
  File "H:\Monster Girl Dreams 26.5\renpy\python.py", line 1209, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "H:\Monster Girl Dreams 26.5\renpy\python.py", line 1202, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/gamecode/dialogueSys/dialogueSystemChange.rpy", line 131, in <module>
    if len(monsterEncounter) == 0 or hidingCombatEncounter == 1 and not ForEvery:
NameError: name 'ForEvery' is not defined
Windows-10-10.0.22631 AMD64
Ren'Py 8.3.2.24090902
Monster Girl Dreams Alpha-v26.5
Tue Oct  8 21:29:55 2024
(1 edit)

I think somewhere before downloading this during March, I heard that this game would be available on Steam. If so, when can we expect it to release there? Also, I forgot how to get the Holy Headpat from Lillian. Anyone know how to get it?

It really just boils down to "talk to her a lot and give reasonably nice answers".

But for more detail, here's a Lillian-walkthrough: 
https://monstergirldreams.miraheze.org/wiki/Lillian/Walkthrough

She doesn't just teach you the headpat.

Thanks.

Can anybody give me tips on how to defeat Perpetua at the entrance of the capital? Thanks in advance.

She's weak to aphrodisiacs, so exploit that with manticore spikes and the like. Good luck on the endeavor

Thank you!

Bro im stuck on the ars delusia im trying tonfind the casino but with no luck

There is no casino, it's a pachinko machine in the arcade.

He's probably meaning the casino where the sigil of luck is held. It's planned, it's just not implemented yet.

That's as far as MSQ goes right now. The casino and the other districts of the capital aren't implemented yet.

(1 edit)

How do i get the new update and keep my old save

I don't know which platform you play on, but on PC you simply copy the saves folder (found in game folder).

I play on android

(+1)

Idk if it works on all androids but what I would whenever there's a new update I just download the game again and use an app that does download game again (SHAREit) and a text appear "your downloading an application again for an update would you like to press confirm?" And I press confirm and then the new update comes into my game (if this doesn't make sense I'm very sorry English is not my first language oh and you have to be at the town square to download the update it else it will corrupt it)

(-2)

devs pls add cheats for fun

There are cheats, they're just PC-only: 

https://monstergirldreams.miraheze.org/wiki/Console

(-1)

but,can you created for android?

I don't think that the Ren'py android client allows for console access, so unless Thresh added an in-game menu for them (which would take valuable time and effort away from making more content) it's not really possible

(+12)

New Ancilla content RAHHHHHH!!!

(+2)

ALL HAIL OUR DEADPAN BUT WEIRDLY KIND SLEEPY SHEEPY OVERLORD 

(1 edit)

Is there a working discord link?

Or if you could just add me on disc and invite me from there cuz i cant access the link

User is SpecialFandVIP

the discord link works for me
you could also try https://discord.gg/monstergirldreams

it says it is expired or invalid

(1 edit) (+5)

I did something

Im gonna try to fight a blue slime on nightmare, will give results

(+4)

Ended up clearing minimal monsters in the forest.

2 Blue  Slimes and Kyra.

I currently have 17 Spirit Points max, and have ended with 5.

definitely the type of dumb shit I wanted to test lol

(+4)

Cost me like 20k eros to cleanse at the statue

(+3)

560%,  Jesus you're so lucky it doesn't bleed through that would insta KO me lol

(+3)

dude how'd you find my build

(+3)

What in the god damn

(+2)

You are a courageous man.

Insane, and stupid, but courageous.

(+1)

I reached the capital what do I do now?

Deleted 10 days ago
(+2)

I done did beaten Sofia ( I'm on that part where it says will be released when capital and casino released)

I done beat  Venefica solo (weak form)

I done helped the  village

Who's Vili?

I haven't explored the labyrinth yet(beaten it though)

I think I also have the 3 romancables 

(+2)

Vili is an Arch Imp, which you will run into after you get the sigil of allure, Go back, go to the imp den, rush into the den and successfully beat them all. There will be an open passageway, follow it and you'll run into a woman with HUGE tits. After meeting her (and if you choose to fight her, you get a funny scene), you have the chance to play with Vili, if you accept her offer. Gotta be somewhat powerful if you accept the challenge! If you've beaten Sofia's three challenges you should be plenty powerful enough to face Vili's challenge!

(+2)

You can also just rush into the imp den and fight them. Once you win you will have an option to enter a hidden door. In previous versions you could do this on your first time in the dungeon but in newer saves you should have to complete it first.

(+1)

My goofy is a level 98 with the highest luck (100 ish)


I thought a CRIT build would be funny I was wrong crits are a pigment of your imagination 

(+3)

Crit relies on luck and technique stats you can also learn sense weakness which along with other perks can get you up to 99% crit rate


Imo still pretty funny stacking buffs / debuffs to see big numbers

(+4)

THRESHOLD!!!!! ADD MORE LILIAN CONTENT AND MY LIFE IS YOURSSSSS!

(+2)

leave the cute nun alone bro

(+5)

Nah I'm not saying I want to have sex scenes with her I'm saying I want more time with her getting to know her more and of course having more options like "headpat her" or "pray with her" I wouldn't want to have sex scenes with her she's to adorable 

Sorry for the misunderstanding.

(+3)

Real shit, need more holy skills fr

(+10)(-1)

 allure build belike

Bro you should add an underwater cave

(+3)

Wasn't pay attention before, but the capital has NINE different districts, 8 if you want to exclude the prison district. Right now we can only access the Eros shopping district, but the "must explore everything" mentality I have is hoping we can explore the entirety of the capitol at some point! Maybe see certain friendly succubi (and hope Jennifer shows SOME restraint), see what a monster girl church looks like, see what erotic dancing is like at a club... I know parts are likely going to be way down the line, and I'm not sure every district is going to be explored, but it's still exciting to think about!

Unrelated, but I found headpatting Ushiris to be extremely funny! She panicked and went back to where she starts from in the floor, should have seen what happens if you do it a second time!

(+11)

(-14)

can i talk to the developer?

(-12)

Hello, I can't install this game.

(+1)

i was looking thru the game files and saw that there was audio files for the casino is the location actually there or is the files just there for the future?

Huh, never knew those existed, but to answer your question no the casino doesn't exist yet. It has been teased before through dialog tho.

(+1)

yeah i knew about the casino being teased its y i was asking because i am HYPED for it to be added! 2 great things have been teased from what iv seen and i cant wait to experience them!

could you find some way to include lovense support to the game? i think it would really make this game just that much better thank you (:

An even more flexible alternative would be for someone to write an XToys script, which would work with a whole range of automated toys and not just Lovense, and which might not need Threshold's direct involvement, since it's an external app

(+2)(-1)

Will the ability to play as a girl ever be added? Hot steamy sesbian lex would be fire. For "gameplay purposes".

(+6)

That would require a lot of rewrite for the amount of scenes and moves/interactions in the game.

(+2)

True... and it is more important for the game to be finished first. It's probably best to pray for some modder with way too much time on their hands to create a mod for it.

If nothing else, it could make for an interesting (s)Extra mode.

If I recall, Threshold has in the past commented that they are not opposed to the idea but that it's definitely not in the cards until the game is done, because of how monumental it would be to add everything needed for it

(+5)

in the capital you should be able to buy new skills. maybe upgraded versions of regular ones with high stat requirements and insane prices or even certain fetish and perk requirements. Maybe you can also finally buy hypnosis skills there.

(+3)

I agree, the game really needs new skills. To keep gameplay fresh. I think we need some more holy abilities.

(+5)

I think the biggest challenge with adding new skills is all the enemies need to have their dialogue editted with dialogue for them. Which is massive work even if the writer copy/paste pre-existing dialogue from similar skills.

(1 edit)

I think I broke the game (level 175 and possibly 176).

Part 1 of 2, will reply to myself for the other parts.

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/gamecode/adventureCode/adventuring.rpy", line 494, in script call

    call displayScene from _call_displayScene_3

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 663, in script call

    call sortMenuD from _call_sortMenuD_18

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call

    call sortMenuD from _call_sortMenuD_10

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call

    call sortMenuD from _call_sortMenuD_14

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call

    call sortMenuD from _call_sortMenuD_10

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemGo.rpy", line 271, in script call

    call displayTileMap from _call_displayTileMap

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  [Previous line repeated 5 more times]

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 229, in script call

    call read from _call_read_37

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  [Previous line repeated 6 more times]

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 27, in script call

    call sortMenuD from _call_sortMenuD_2

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 229, in script call

    call read from _call_read_37

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 447, in script call

    call sortMenuD from _call_sortMenuD_89

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 104, in script call

    call sortMenuD from _call_sortMenuD_5

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call

    call sortMenuD from _call_sortMenuD_14

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 516, in script call

    call statusStep from _call_statusStep_2

  File "game/gamecode/adventureCode/adventuring.rpy", line 702, in script call

    call TimeEvent(CardType="StepTaken", LoopedList=StepTakenList) from _call_TimeEvent_1

  File "game/gamecode/combatcode/combat.rpy", line 470, in script

    $ theLastAttacker = monsterEncounter[0]

  File "game/gamecode/combatcode/combat.rpy", line 470, in <module>

    $ theLastAttacker = monsterEncounter[0]

IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

(1 edit)

Part 2 of 2

Full traceback:

  File "game/gamecode/adventureCode/adventuring.rpy", line 494, in script call

    call displayScene from _call_displayScene_3

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 663, in script call

    call sortMenuD from _call_sortMenuD_18

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call

    call sortMenuD from _call_sortMenuD_10

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call

    call sortMenuD from _call_sortMenuD_14

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call

    call sortMenuD from _call_sortMenuD_10

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemGo.rpy", line 271, in script call

    call displayTileMap from _call_displayTileMap

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  [Previous line repeated 5 more times]

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 229, in script call

    call read from _call_read_37

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  [Previous line repeated 6 more times]

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 27, in script call

    call sortMenuD from _call_sortMenuD_2

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 229, in script call

    call read from _call_read_37

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 447, in script call

    call sortMenuD from _call_sortMenuD_89

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 104, in script call

    call sortMenuD from _call_sortMenuD_5

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call

    call sortMenuD from _call_sortMenuD_14

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 516, in script call

    call statusStep from _call_statusStep_2

  File "game/gamecode/adventureCode/adventuring.rpy", line 702, in script call

    call TimeEvent(CardType="StepTaken", LoopedList=StepTakenList) from _call_TimeEvent_1

  File "game/gamecode/combatcode/combat.rpy", line 470, in script

    $ theLastAttacker = monsterEncounter[0]

  File "C:\Users\S3xM4\AppData\Roaming\itch\apps\monster-girl-dreams\MonGirlDreams-Alpha-v26.4b-pc\renpy\ast.py", line 823, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "C:\Users\S3xM4\AppData\Roaming\itch\apps\monster-girl-dreams\MonGirlDreams-Alpha-v26.4b-pc\renpy\python.py", line 1178, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/gamecode/combatcode/combat.rpy", line 470, in <module>

    $ theLastAttacker = monsterEncounter[0]

  File "C:\Users\S3xM4\AppData\Roaming\itch\apps\monster-girl-dreams\MonGirlDreams-Alpha-v26.4b-pc\renpy\revertable.py", line 221, in __getitem__

    rv = list.__getitem__(self, index)

IndexError: list index out of range

Windows-10-10.0.19045 AMD64

Ren'Py 8.2.3.24061702

Monster Girl Dreams Alpha-v26.4b

Sat Sep  7 21:56:41 2024

[/code]

(+6)

Welp, back to the old grind.

Thanks for the update, the facts that were added are the most interesting part for me.

I like lore and information a lot.

Take care Threshold, your game is awesome and amazing.

Latest version removed the quick menu on android, tried changing it to always on in the options on the start menu but to no avail. Multi press and hold press doesn't seem to work currently either. Samsung Galaxy S22 Ultra running Android version 14

(+1)

26.4b should have fixed that?

(+1)(-10)

Discord moderation team is highly antisemitic. 

(+1)

Can you elaborate?

(+1)

Apparently not

The 26.4a Update was so magnificent, so breathtaking, and a real one of a kind update that pushed the game to its limits.

Wait, whatduyamean you never saw the fabled 26.4a update?

(+1)

"a" was eaten by the shark girls.

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/gamecode/jsonProcessing/loadDatabase.rpy", line 907, in <module>

ValueError: 'Menu' is not in list

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "script.rpyc", line 430, in script call

  File "gamecode/jsonProcessing/loadDatabase.rpyc", line 73, in script

  File "renpy/ast.py", line 823, in execute

  File "renpy/python.py", line 1178, in py_exec_bytecode

  File "game/gamecode/jsonProcessing/loadDatabase.rpy", line 907, in <module>

ValueError: 'Menu' is not in list

```

Saddly this error has been popping up for me since 26.4, and is still here in 26.4b. If I hit ignore I can load a save and continue. Pop up in town but virtually all locations are lost. Like enter the guild the only option is go back. No Ellen, no Elaine,  nothing. True for all town locations minus. Can't go on adventure, and new game has same issue.

(+2)

same error

(+4)

More fun facts with Ancilla! I'll take it, thanks Threshold!

Still wish she got more content tho :[

(-5)

is there a site to play this becuas it won't work for me

(+3)

Unless its changed after the new update today on mobile the top menu has disappeared and i cant save or load.

True but i think they will repair it but at the same time i think it will be needed to update the game again... man i don't wanna stay and update the game again😭 i mean it doesn't take long but still i wanna see the new content

(+5)

if you didn't already see it on discord a temporary fix is to go into the settings and change quick menu to toggle. The game works fine with that but not the other mode so you can enjoy while they work on a hotfix.

Oh, i see. Thanks for telling me because i didn't check Discord

A true hero here, i wish i saw the comment prior to complaining

(+5)

Very good game always looking forward to updates

(+12)

Hey just wanted to say this is an absolute certified BANGER of a game, good art, good enough story to not skip it and surprisingly good soundtrack. Keep up the good work!

(+1)

Can anyone explain how to play the game with mods on the pc? I have seen some interesting mods I want to play with but I cannot figure out how to add them in.

Any help is appreciated.

Thanks

(+2)

  1. Navigate to Mods/ from the base folder of Monster Girl Dreams, where you found the game executable.
  2. Extract the .zip file for the mod and place its default mod folder (which contains multiple subfolders) into Mods/
(+2)

If the subfolders are not immediately after the mod name folder (for example;Mods> MariTheButterfly >MariTheButterfly >Events, Fetishes, Images, etc.) the mod might not work so move the inside folder out(the one that would lead you to the events fetishes images) out to the mods folder

Idk if that makes any sense

For a better explanation you can use the page with the list of mods

(+2)

does it matter if the mod if for an older version of the game?

(+3)

In case the mod is for an older version of the game, it might not work on a newer one.

(+4)

please, give us an ending where we're happy. I need a mega wholesome update, I don't care how long it takes.

(+4)

I mean, the only way this *doesn't* get a happy ending is if it gets no ending at all. The overall mood of the game is pretty clear, and it's obviously meant to be happy and nice.

That being said, the ending is still *way* far out.

(+2)

Most likely gonna have multiple endings, the main one is most likely Harem while the others based around charecters who already have alot of relationship, stuff like Mika, Petua, Kira, Kotone, Bella, and Beris etc, etc.

(+1)(-1)

Plot twist: defeating the Demon Queen frfr causes all Monster girls to go back to being bloodthirsty beasts, instead of just thirsty beasts. Either you become Demon Lord and stand at her side, or the world plunges into a living hell.

(+4)

THRESHOLD! GIVE ME A DYNAMIC HAREM ENDING THAT CHANGES DEPENDING ON WHAT GIRLS YOU'VE ROMANCED AND I WILL GIVE YOU MY LIFE!

(+3)

Thats gonna be bare minimum another 6 years of development lol.

(+1)

Yeah, Thresh is one of the most dedicated indie adult game devs I've ever seen but even so this game is monumentally huge and they're only one person even with the help others are providing

(+6)

I love playing this game and I always look forward to playing it. I also love the art and the story continues to keep me looking forward to seeing who or what happens next.

(+3)

How do i get the naked scene with ushris 

(+5)

Just because some characters have nude cg's doesn't mean they currently have nude scenes. Presumably it's just a placeholder for when a scenario where that happens gets implemented in a future update.

(+7)

Just wishing you well Threshold, thank you for this game.

I am happily waiting for the next update.

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