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(+3)

Is it possible to mod this on android? Been wondering if its possible

It is someone put walkthrough on how to do it in the wiki if im correct but even if im on Android too that's way too complicated for me to bother doing it.

(+1)

how do you rollback in case you miss some information?

(+2)

The history button on the top of screen or in the menu

Thanks.

(2 edits) (+2)

You should add some CG art for harpy and harpy tengu for their face sit stances, they seem pretty plain at the moment

(+5)

I wonder if there will be any mods out there that add to more butt stuff and anal, like, a mod which let's you use anal beads on the girls, or maybe something like rimming, there's face sitting but no rimming, sadge

Can somebody help about this? I just try to download a save file and try to play it buat this massage Always appear ,When I pressed yes it didn't go in and it stayed like that until I needed help with this (I used Google Translate)
(-1)

they need to make dark perpetua easier. I saved before the fight and now I'm softlocked because she keeps two shotting me.

(+2)

You needed to be wiser, instead. Always keep a backup.

There's no way to cheese the fight or anything?

do you have manticore spikes?

How do I get those?

Defeat the Manticure girl who can be located at the mountain

(2 edits) (+2)

As already implied, she's weak to Aphrodisiacs and the likes. Anyway, what I was going for with my previous message was more: A terrible idea idea to save right before boss fights, more importantly, overwriting your save with that.  Always keep a save at the main town plaza, you might lose some progress, but as a silver lining…  upon failure/hitting a  roadblock, you can always reload and come back better prepared.

You screwed yourself over on your own, that's not an issue of the game.

To be fair, she's the only boss that causes a game over on loss so one would expect you can run into the fight with little consequences. If you use quick saves/auto saves you might be able to access a save prior to the fight

If i recall that fight has softlock protection.


Load the save. Lose the fight. And it should put you at the entrance of the capital after the game over.

I've tried this multiple times. It just forces me back in.

Oh. 

Well check the auto saves.

mabhe of your lucky there's one before the fight.

Thank you. You are genuinely the greatest person in this site and I thank you for it.

So there was a save?

(+1)(-7)

You just suck bro

(+3)

will there ever be a gallery

(+2)(-1)

Why would there be one? Aside from a few CGs here and there, scenes are text-based.

(+7)

I mean tbf, it would be pretty neat to be able to look at all the new and old sprites in a gallery mode :]

Is most of the Monster City done? I'm asking because I do not want to go to the portal to the Monster City unless it is complete so I can get the full experience.

(+2)

Nah, not yet.  Some of it is completed - shops, arcade, food - but the actual dungeon dungeon isn't.  If you haven't been to the city at all yet, I strongly suggest you grind a bit, there's a certain boss fight at the start that perma game overs you if you lose (you can still load a save, but you don't wake up at the church).

Thank you for the heads up, guess I'll make a separate save to do a little exploration on the city, then once its done I'll go to the old save where I've been grinding it out. 

(2 edits) (+14)

Just discovered this game a couple of days ago and played it over the weekend. I want to express my appreciation for this work of art. Honestly, I had low expectations. There are already tons of "sexual" games out there which are utter crap.

I was pleasantly surprised at the quality of the writing and the depth of the game mechanics. Kink is so often ridiculed or made fun of - but I love how all those topics are handled. Also, there seems to be a flavor for anything, so everyone should find that one or two characters they really vibe with and can get into.

Kudos to the devs for what has been achieved so far, and here's to further progress on this project.

(+3)

It's a real triumph, maybe shaping up to be the heir apparent to MGQ even

(+4)

Can you add romance with beris? I know the game mostly about fuck your way trouth but still it would be nice

(+4)

I think she has some bar interactions if you haven't already found those. Not quite an in depth romance but a bit more interaction than the labyrinth(outside of combat) iirc.

Also there is a mod available the adds a LOT to her content in the bar (unlocked after clearing the Labyrinth)

(+4)

Backed this game for a long time now and don't regret it! Some of the best (and cutest) writing in any monster girl game and as dedicated an indie dev as I've seen. If anyone is on the fence reading this, take the plunge, it's well worth it.

(+1)(-8)

Why does the monster Girls Look Like from Tales of Androgyny

(+3)

I'm pretty sure this game is older, but in any case it's likely because both games draw inspiration from the Monster Girl Encyclopedia, as does a huge proportion of all monster girl media.

(1 edit) (+1)(-1)

Add an underwater cave or something im simping for shark girls

The closest you're going to get is the Beach mod (which to be fair is basically a whole expansion) and even then it doesn't have shark girls.  Sorry.

Deleted 34 days ago

I had an error that looked very similar, try removing your mods, then relaunch.

(+2)

So I was fighting Sofia fight 3 part 2. I choose this part as option as I used old save where I beaten her already (of course loaded in city). She was tossing me as I forgot to stack with anything that counter's hypnosis and stacktrace was shown. I can't paste it fully here but I think that this line meters:

File "game/gamecode/dialogueSys/dialogueSystemChange.rpy", line 131, in <module>
    if len(monsterEncounter) == 0 or hidingCombatEncounter == 1 and not ForEvery:
NameError: name 'ForEvery' is not defined

Not full stack trace looks like this:

I'm sorry, but an uncaught exception occurred.
While running game code:
  File "game/gamecode/adventureCode/adventuring.rpy", line 490, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
    $ renpy.call(*theJsonFunc)
  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call
    call sortMenuD from _call_sortMenuD_4
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
    $ renpy.call(*theJsonFunc)
  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
    $ renpy.call(*theJsonFunc)
  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
    $ renpy.call(*theJsonFunc)
  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call
    call sortMenuD from _call_sortMenuD_4
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
    $ renpy.call(*theJsonFunc)
  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
    call displayScene from _call_displayScene_1
...
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
    $ renpy.call(*theJsonFunc)
  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
    $ renpy.call(*theJsonFunc)
  File "game/gamecode/dialogueSys/dialogueSystemSpeakClear.rpy", line 464, in script call
    call sortMenuD from _call_sortMenuD_11
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
    $ renpy.call(*theJsonFunc)
  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
    $ renpy.call(*theJsonFunc)
  File "game/gamecode/dialogueSys/dialogueSystemChange.rpy", line 131, in script
    if len(monsterEncounter) == 0 or hidingCombatEncounter == 1 and not ForEvery:
  File "H:\Monster Girl Dreams 26.5\renpy\ast.py", line 1843, in execute
    if renpy.python.py_eval(condition):
  File "H:\Monster Girl Dreams 26.5\renpy\python.py", line 1209, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "H:\Monster Girl Dreams 26.5\renpy\python.py", line 1202, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/gamecode/dialogueSys/dialogueSystemChange.rpy", line 131, in <module>
    if len(monsterEncounter) == 0 or hidingCombatEncounter == 1 and not ForEvery:
NameError: name 'ForEvery' is not defined
Windows-10-10.0.22631 AMD64
Ren'Py 8.3.2.24090902
Monster Girl Dreams Alpha-v26.5
Tue Oct  8 21:29:55 2024
(1 edit)

I think somewhere before downloading this during March, I heard that this game would be available on Steam. If so, when can we expect it to release there? Also, I forgot how to get the Holy Headpat from Lillian. Anyone know how to get it?

It really just boils down to "talk to her a lot and give reasonably nice answers".

But for more detail, here's a Lillian-walkthrough: 
https://monstergirldreams.miraheze.org/wiki/Lillian/Walkthrough

She doesn't just teach you the headpat.

Thanks.

Can anybody give me tips on how to defeat Perpetua at the entrance of the capital? Thanks in advance.

She's weak to aphrodisiacs, so exploit that with manticore spikes and the like. Good luck on the endeavor

Thank you!

Bro im stuck on the ars delusia im trying tonfind the casino but with no luck

There is no casino, it's a pachinko machine in the arcade.

He's probably meaning the casino where the sigil of luck is held. It's planned, it's just not implemented yet.

That's as far as MSQ goes right now. The casino and the other districts of the capital aren't implemented yet.

(1 edit)

How do i get the new update and keep my old save

I don't know which platform you play on, but on PC you simply copy the saves folder (found in game folder).

I play on android

(+1)

Idk if it works on all androids but what I would whenever there's a new update I just download the game again and use an app that does download game again (SHAREit) and a text appear "your downloading an application again for an update would you like to press confirm?" And I press confirm and then the new update comes into my game (if this doesn't make sense I'm very sorry English is not my first language oh and you have to be at the town square to download the update it else it will corrupt it)

(-2)

devs pls add cheats for fun

There are cheats, they're just PC-only: 

https://monstergirldreams.miraheze.org/wiki/Console

(-1)

but,can you created for android?

I don't think that the Ren'py android client allows for console access, so unless Thresh added an in-game menu for them (which would take valuable time and effort away from making more content) it's not really possible

(+13)

New Ancilla content RAHHHHHH!!!

(+3)

ALL HAIL OUR DEADPAN BUT WEIRDLY KIND SLEEPY SHEEPY OVERLORD 

(1 edit)

Is there a working discord link?

Or if you could just add me on disc and invite me from there cuz i cant access the link

User is SpecialFandVIP

the discord link works for me
you could also try https://discord.gg/monstergirldreams

it says it is expired or invalid

(1 edit) (+5)

I did something

Im gonna try to fight a blue slime on nightmare, will give results

(+4)

Ended up clearing minimal monsters in the forest.

2 Blue  Slimes and Kyra.

I currently have 17 Spirit Points max, and have ended with 5.

definitely the type of dumb shit I wanted to test lol

(+4)

Cost me like 20k eros to cleanse at the statue

(+3)

560%,  Jesus you're so lucky it doesn't bleed through that would insta KO me lol

(+3)

dude how'd you find my build

(+3)

What in the god damn

(+2)

You are a courageous man.

Insane, and stupid, but courageous.

(+1)

I reached the capital what do I do now?

Deleted 36 days ago
(+2)

I done did beaten Sofia ( I'm on that part where it says will be released when capital and casino released)

I done beat  Venefica solo (weak form)

I done helped the  village

Who's Vili?

I haven't explored the labyrinth yet(beaten it though)

I think I also have the 3 romancables 

(+2)

Vili is an Arch Imp, which you will run into after you get the sigil of allure, Go back, go to the imp den, rush into the den and successfully beat them all. There will be an open passageway, follow it and you'll run into a woman with HUGE tits. After meeting her (and if you choose to fight her, you get a funny scene), you have the chance to play with Vili, if you accept her offer. Gotta be somewhat powerful if you accept the challenge! If you've beaten Sofia's three challenges you should be plenty powerful enough to face Vili's challenge!

(+2)

You can also just rush into the imp den and fight them. Once you win you will have an option to enter a hidden door. In previous versions you could do this on your first time in the dungeon but in newer saves you should have to complete it first.

(+1)

My goofy is a level 98 with the highest luck (100 ish)


I thought a CRIT build would be funny I was wrong crits are a pigment of your imagination 

(+3)

Crit relies on luck and technique stats you can also learn sense weakness which along with other perks can get you up to 99% crit rate


Imo still pretty funny stacking buffs / debuffs to see big numbers

(+4)

THRESHOLD!!!!! ADD MORE LILIAN CONTENT AND MY LIFE IS YOURSSSSS!

(+2)

leave the cute nun alone bro

(+5)

Nah I'm not saying I want to have sex scenes with her I'm saying I want more time with her getting to know her more and of course having more options like "headpat her" or "pray with her" I wouldn't want to have sex scenes with her she's to adorable 

Sorry for the misunderstanding.

(+3)

Real shit, need more holy skills fr

(+10)(-1)

 allure build belike

Bro you should add an underwater cave

(+3)

Wasn't pay attention before, but the capital has NINE different districts, 8 if you want to exclude the prison district. Right now we can only access the Eros shopping district, but the "must explore everything" mentality I have is hoping we can explore the entirety of the capitol at some point! Maybe see certain friendly succubi (and hope Jennifer shows SOME restraint), see what a monster girl church looks like, see what erotic dancing is like at a club... I know parts are likely going to be way down the line, and I'm not sure every district is going to be explored, but it's still exciting to think about!

Unrelated, but I found headpatting Ushiris to be extremely funny! She panicked and went back to where she starts from in the floor, should have seen what happens if you do it a second time!

(+11)

(-14)

can i talk to the developer?

(-12)

Hello, I can't install this game.

(+1)

i was looking thru the game files and saw that there was audio files for the casino is the location actually there or is the files just there for the future?

Huh, never knew those existed, but to answer your question no the casino doesn't exist yet. It has been teased before through dialog tho.

(+1)

yeah i knew about the casino being teased its y i was asking because i am HYPED for it to be added! 2 great things have been teased from what iv seen and i cant wait to experience them!

could you find some way to include lovense support to the game? i think it would really make this game just that much better thank you (:

An even more flexible alternative would be for someone to write an XToys script, which would work with a whole range of automated toys and not just Lovense, and which might not need Threshold's direct involvement, since it's an external app

(+2)(-1)

Will the ability to play as a girl ever be added? Hot steamy sesbian lex would be fire. For "gameplay purposes".

(+6)

That would require a lot of rewrite for the amount of scenes and moves/interactions in the game.

(+2)

True... and it is more important for the game to be finished first. It's probably best to pray for some modder with way too much time on their hands to create a mod for it.

If nothing else, it could make for an interesting (s)Extra mode.

If I recall, Threshold has in the past commented that they are not opposed to the idea but that it's definitely not in the cards until the game is done, because of how monumental it would be to add everything needed for it

(+5)

in the capital you should be able to buy new skills. maybe upgraded versions of regular ones with high stat requirements and insane prices or even certain fetish and perk requirements. Maybe you can also finally buy hypnosis skills there.

(+3)

I agree, the game really needs new skills. To keep gameplay fresh. I think we need some more holy abilities.

(+5)

I think the biggest challenge with adding new skills is all the enemies need to have their dialogue editted with dialogue for them. Which is massive work even if the writer copy/paste pre-existing dialogue from similar skills.

(1 edit)

I think I broke the game (level 175 and possibly 176).

Part 1 of 2, will reply to myself for the other parts.

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/gamecode/adventureCode/adventuring.rpy", line 494, in script call

    call displayScene from _call_displayScene_3

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 663, in script call

    call sortMenuD from _call_sortMenuD_18

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call

    call sortMenuD from _call_sortMenuD_10

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call

    call sortMenuD from _call_sortMenuD_14

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call

    call sortMenuD from _call_sortMenuD_10

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemGo.rpy", line 271, in script call

    call displayTileMap from _call_displayTileMap

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  [Previous line repeated 5 more times]

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 229, in script call

    call read from _call_read_37

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  [Previous line repeated 6 more times]

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 27, in script call

    call sortMenuD from _call_sortMenuD_2

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 229, in script call

    call read from _call_read_37

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 447, in script call

    call sortMenuD from _call_sortMenuD_89

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 104, in script call

    call sortMenuD from _call_sortMenuD_5

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call

    call sortMenuD from _call_sortMenuD_14

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 516, in script call

    call statusStep from _call_statusStep_2

  File "game/gamecode/adventureCode/adventuring.rpy", line 702, in script call

    call TimeEvent(CardType="StepTaken", LoopedList=StepTakenList) from _call_TimeEvent_1

  File "game/gamecode/combatcode/combat.rpy", line 470, in script

    $ theLastAttacker = monsterEncounter[0]

  File "game/gamecode/combatcode/combat.rpy", line 470, in <module>

    $ theLastAttacker = monsterEncounter[0]

IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

(1 edit)

Part 2 of 2

Full traceback:

  File "game/gamecode/adventureCode/adventuring.rpy", line 494, in script call

    call displayScene from _call_displayScene_3

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 663, in script call

    call sortMenuD from _call_sortMenuD_18

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call

    call sortMenuD from _call_sortMenuD_10

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call

    call sortMenuD from _call_sortMenuD_14

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call

    call sortMenuD from _call_sortMenuD_10

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemGo.rpy", line 271, in script call

    call displayTileMap from _call_displayTileMap

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  [Previous line repeated 5 more times]

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 229, in script call

    call read from _call_read_37

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  [Previous line repeated 6 more times]

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 27, in script call

    call sortMenuD from _call_sortMenuD_2

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 229, in script call

    call read from _call_read_37

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 447, in script call

    call sortMenuD from _call_sortMenuD_89

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 104, in script call

    call sortMenuD from _call_sortMenuD_5

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call

    call sortMenuD from _call_sortMenuD_14

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 516, in script call

    call statusStep from _call_statusStep_2

  File "game/gamecode/adventureCode/adventuring.rpy", line 702, in script call

    call TimeEvent(CardType="StepTaken", LoopedList=StepTakenList) from _call_TimeEvent_1

  File "game/gamecode/combatcode/combat.rpy", line 470, in script

    $ theLastAttacker = monsterEncounter[0]

  File "C:\Users\S3xM4\AppData\Roaming\itch\apps\monster-girl-dreams\MonGirlDreams-Alpha-v26.4b-pc\renpy\ast.py", line 823, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "C:\Users\S3xM4\AppData\Roaming\itch\apps\monster-girl-dreams\MonGirlDreams-Alpha-v26.4b-pc\renpy\python.py", line 1178, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/gamecode/combatcode/combat.rpy", line 470, in <module>

    $ theLastAttacker = monsterEncounter[0]

  File "C:\Users\S3xM4\AppData\Roaming\itch\apps\monster-girl-dreams\MonGirlDreams-Alpha-v26.4b-pc\renpy\revertable.py", line 221, in __getitem__

    rv = list.__getitem__(self, index)

IndexError: list index out of range

Windows-10-10.0.19045 AMD64

Ren'Py 8.2.3.24061702

Monster Girl Dreams Alpha-v26.4b

Sat Sep  7 21:56:41 2024

[/code]

(+6)

Welp, back to the old grind.

Thanks for the update, the facts that were added are the most interesting part for me.

I like lore and information a lot.

Take care Threshold, your game is awesome and amazing.

Latest version removed the quick menu on android, tried changing it to always on in the options on the start menu but to no avail. Multi press and hold press doesn't seem to work currently either. Samsung Galaxy S22 Ultra running Android version 14

(+1)

26.4b should have fixed that?

(+1)(-10)

Discord moderation team is highly antisemitic. 

(+1)

Can you elaborate?

(+1)

Apparently not

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