v25.3 Change Log
Monster Girl Dreams » Devlog
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Content
- You can now return to the Voltlin Kiosk at the Capital entrance, "featuring expanded content with new conversations and sex scenes. Try visiting the Kiosk at night!. By Thresh. Edited by Val.
- Ampere additionally has a scene where you're her chair, a scene where you eat her out, and even a scene for going back to her place with a currently single option there. By Val. Editied by Threshold
- Iabel now has a loss scene for her ass job combat event, and a loss scene for her petrification event. By Thresh. Edited by Val.
- A new trap event in the Willpower temple called 'Kunoichi Rope Trap' has been added, and can also occur while wandering the temple with kunoichi attacks on. By Zhuan. Edited by Val and Thresh.
QoL Content
- There is now an option to tell Venefica that Ushris told you about her shop provided you have met Ushris and have had a specific conversation about the coven. Given this is a one time interaction this will probably be rarely seen, but it feels important.
- Beris at the town bar/brothel now properly registers she met you at the Labyrinth. Ver smol things. As well as a scene where she congrats you on clearing the labyrinth if she likes you enough when setting up for bondage play things.
- Aiko now has sex orgasm lines for the player for the very rare instances you're in that stance with her and climax from recoil damage.
QoL
- Added a 'Sell Excess' button to the sell menu in shops that sells all runes you have more than 3 of, and all accessories you have more than 1 of.
- Toggled the history page to be spaced dynamically instead of a flat 270 size, because this was a thing I could do apparently.
Mod loader QoLs by Feltcutemightcleanlater
- Downloading a mod as large as Beach Party should be up to 4x faster.
- The progress bar should update at least twice as often while downloading.
- Further clarified error when using a link incorrectly from github.
- Harpy Error message for system write permissions now lets you access the Help screen.
- Fixed gameplay stutter by moving post-initialization loading to a conditional prompt for mod screen. Threshold helped pin down the issue.
Fixes
- Fixed a crash in multi enemy fights related to {FocusedMonsterName} trying to check an enemy that doesn't exist when defeating multiple enemies at once.
- Fixed a small mention of a work outfit in a talking scene with Mara when not working.
- Fixed a smol issue with the internal fetish list loading on a new game.
- Fixed an issue where Minoni's 'Could you... step on me?' option could appear twice.
- Fixed the hellhound sisters all unintendedly level scaling in exploration.
- Ear tease is no longer usable at all while in the Making Out stance.
- The skill effect 'flatDamageSF-PercentScaling' now actually works when used, which atm only affects a single skill in Venefica's fight, excluding any mods this might apply to.
- The bubble on the main menu for the treasure chest now uses the newer art.
- Assorted typo and editing fixes.
Files
MonGirlDreams-Alpha-v25.3-pc.zip 691 MB
Jun 17, 2023
MonGirlDreams-Alpha-v25.3-mac.zip 669 MB
Jun 17, 2023
monstergirldreams.program-2530.apk 684 MB
Jun 17, 2023
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Monster Girl Dreams
A lewd text based BFRPG made in Ren'Py. (The BF stands for Battle Fuck.)
Status | In development |
Author | Threshold |
Genre | Role Playing, Visual Novel |
Tags | Erotic, Femdom, Monster Girls, Ren'Py, Text based |
Languages | English |
More posts
- v26.6 Change Log21 days ago
- v26.5 Changelog51 days ago
- v26.4b Changelog79 days ago
- v26.4 Change Log80 days ago
- v26.3a Change LogAug 06, 2024
- v26.3 ChangelogJul 31, 2024
- v26.2a Change LogJul 03, 2024
- v26.2 Change LogJul 01, 2024
- v26.1a Change LogJun 04, 2024
- v26.1 Change LogMay 31, 2024
Comments
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how do you get to the voltin kiosk/capital enterance? i dont see these on the map
Can't even start it on Android.....
Moto g100
Weird, i can while having an Moto g7, do you have enought space? Normally it does not work if you do not have twice the space that it asks for
I think 39gb free space was enough. It works now when the patch is out, but at bare bones 25.3 no way.
When doing the chair scene with Ampere, I got the following error right near the end:
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/gamecode/adventureCode/adventuring.rpy", line 478, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1062, in script call
call sortMenuD from _call_sortMenuD_10
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1084, in script call
call sortMenuD from _call_sortMenuD_14
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1084, in script call
call sortMenuD from _call_sortMenuD_14
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1062, in script call
call sortMenuD from _call_sortMenuD_10
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2339, in script call
call read from _call_read_11
File "game/gamecode/functions/readerFormat.rpy", line 152, in script call
call playSpecialEffects(VisualEffect, 1) from _call_playSpecialEffects_3
File "game/gamecode/functions/specialEffects.rpy", line 945, in script
$ renpy.show(displayingVFX, at_list=[BlackOut, truecenter], layer="visualEffects")
File "game/gamecode/functions/specialEffects.rpy", line 945, in <module>
$ renpy.show(displayingVFX, at_list=[BlackOut, truecenter], layer="visualEffects")
Exception: DynamicImage u'[vfx]': could not find image. (u'StopBGM')
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gamecode/adventureCode/adventuring.rpy", line 478, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1062, in script call
call sortMenuD from _call_sortMenuD_10
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1084, in script call
call sortMenuD from _call_sortMenuD_14
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1084, in script call
call sortMenuD from _call_sortMenuD_14
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1062, in script call
call sortMenuD from _call_sortMenuD_10
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2339, in script call
call read from _call_read_11
File "game/gamecode/functions/readerFormat.rpy", line 152, in script call
call playSpecialEffects(VisualEffect, 1) from _call_playSpecialEffects_3
File "game/gamecode/functions/specialEffects.rpy", line 945, in script
$ renpy.show(displayingVFX, at_list=[BlackOut, truecenter], layer="visualEffects")
File "renpy/ast.py", line 1131, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1061, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/gamecode/functions/specialEffects.rpy", line 945, in <module>
$ renpy.show(displayingVFX, at_list=[BlackOut, truecenter], layer="visualEffects")
File "renpy/exports.py", line 712, in show
sls.add(layer, img, key, zorder, behind, at_list=at_list, name=name, atl=atl, default_transform=default_transform, transient=transient)
File "renpy/display/core.py", line 1154, in add
thing.set_transform_event("show")
File "renpy/display/transform.py", line 555, in set_transform_event
self.child.set_transform_event(event)
File "renpy/display/transform.py", line 555, in set_transform_event
self.child.set_transform_event(event)
File "renpy/display/image.py", line 494, in set_transform_event
return self.target.set_transform_event(event)
File "renpy/display/image.py", line 753, in set_transform_event
self.find_target()
File "renpy/display/image.py", line 676, in find_target
raise Exception(error)
Exception: DynamicImage u'[vfx]': could not find image. (u'StopBGM')
Windows-10-10.0.19041 AMD64
Ren'Py 7.5.3.22090809
Monster Girl Dreams Alpha-v25.3
Sat Jun 17 19:36:58 2023
[/code]
Where do you find Ampere?
She's the Voltin in the Guard Kiosk before the capital.
You can now return to the Voltlin Kiosk at the Capital entrance
Kiosk and Capital entrance? I do not know what this is, at the moment I cannot go further into the main quest as the capital of ars delusia is closed off
... ah, i guess i shouldnt stand there and look dumb