v26.3 Changelog


Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Content

  • You can now get a BJ from the Livewire shopkeep. By Threshold, edited by Valentin Cognito.
  • The livewire shopkeep can now put the player into rut and has a smol scene for when it happens. By Threshold, edited by Valentin Cognito.

Balancing - General

  • Gildara Orb's base power has been increased from 25 to 50, putting it more on par with a glammed up Arousero Orb.
  • Fairy Dust now removes 5 stacks of paralysis instead of all of them.
  • Lowered Enamor's base damage from 40 to 35.
  • Channeling Thrust now regains you 25 energy, up from 10.
  • Endure now has a base damage reduction of 10% down from 15%, but now lasts 10 turns baseline instead of 5.
  • The Charm spell, and Favor's Misfortune now have a 10 turn base duration, up from 5.

Balancing - Labyrinth

  • You now need to interact with treasure chests in the labyrinth to open them, with the enter key or the button in the center of movement, much like the doors.
  • The third floor of the Labyrinth's second phase has been tuned up in the following ways:
  • Instead of some paths being blocked off, some walls are removed.
  • There are no hidden traps anymore. All are visible.
  • Some paths that were previously walled off are instead trapped with shadow trap tiles.
  • Beris tags out with Ceris.

Balancing - Stat Checks

  • Stats during stat checks for energy cost calculations no longer have their roll bonus reduced by 25%, meaning lower scores like a +1 will still apply a 5 EP cost reduction to the check. This will also make higher scores also more readable and effective for how much energy will be reduced.
  • Increased the energy costs of surpassing failed checks from 20x(DC/5) to 30x(DC/5). There is also no longer a flat -10 reduction to energy costs.
  • Every time you surpass a failed check with energy the energy costs for further failed checks increases by 25%. Resets on any form of rest.
  • Added Goddess' Favor mechanic to stat checks, when you fail a stat check you can now spend a goddess' favor to auto pass it. You get them = 1+Luck*0.1+ any applicable perks. Hard has 0 baseline.

Balancing - Perks

  • The Treasure Finder perk now requires 10 luck to take and is classified as a luck perk.
  • The Steady Pacing and Expert Pacing perks now requires 20 and 40 Willpower respectively, and each reduce recoil taken by 15% up from 10%.
  • The Sensual Pace perk now reduces recoil taken by 5% down from 10%.
  • The Endurance and Mindful Relaxation perks now only take 10 Willpower to learn, down from 20.
  • The Swift perk now requires 10 Technique to learn.
  • The Arcane Adept perk now requires 10 Intelligence to learn.
  • The Bond Breaker and Clingy perks now requires 10 power to learn.
  • Blessing of Serendipity (the one you get from the church temporarily) has been reworked, it now gives you one extra use of Goddess' Favor for a week, it used to give you 7 luck, and +1 minimum to stat checks. It now only costs 5000 holy power instead of 10k.
  • The Blessed Rosary accessory now gives 3 uses of Goddess' favor while worn instead of increasing your minimum stat roll by 4.
  • Added Steady Breathing and Meditative Breathing Willpower perks which regens 1% of your max arousal per turn each.
  • Added Enduring Mind and Enduring Soul, the Willpower and Luck counterparts to Enduring Body, which means they reduce your chance to be crit by 10%.
  • Added the Defender Willpower perk which increases how much damage you reduce when blocking.
  • Added Struggling Defence Willpower perk that apply damage to stances and restraints whenever you defend.
  • Added Focused Defender Willpower perk which increases your crit chance by 25% after defending.
  • Added the Rarity Hunter Luck perk as a follow up to Treasure finder, which boosts treasure find and item drop chance by 30%.
  • Added Top Shelf and Premium Quality Luck perks that improve the effectiveness of both damage and healing items by 25%.
  • Added Divine Favor and Celestial Favor Luck perks to increase Goddess' Favor uses by 1.
  • Added Expert Caresses Allure perk that increases foreplay damage by 20%.
  • Added Climactic Momentum a Technique perk that regains you 25 energy when you make an opponent climax.
  • Added Mystic Infusion Int perk that increases the duration of your status effects by 10%.
  • Added the Powerful Hips Power perk that boosts penetration damage by 10% and reduces recoil taken by 20%.

QoL

  • Levers on floor four of the labyrinth now have a text prompt to interact with them.
  • Treasure chests in the Labyrinth now look different depending on rarity. They also have a text prompt to interact with them.
  • Merged and condensed the contents of the Downloads tab into the mod list tab in the in-game mod menu, improving discoverability. By feltcutemightcleanlater.
  • Temptation checks now better display their math.
  • You no longer need to click wait when paralyzed and too low on energy, and are given a notification about it before things move on.

Modding

  • Grid map NPC entities can now hold descriptions by using the "Description" tag if they're labeled as obstacles. When the player is on their space it will appear in the text box.
  • Added the DefendPower perk tag, which increases the amount defend decreases damage at every stage.
  • Added the DefendEscape perk tag which apply damage to restraints and stances at a percent of the total power.
  • Added the ItemBonus perk tag that boosts consumable item healing and damage.
  • Reworked the validator internals, improving performance and allowing for easier maintenance, and feature expansion. By feltcutemightcleanlater.
  • Added checks to the validator for unused choices in events, and for incorrect names/IDnames in jsons for all but in event funcs, adventure decks, and combatDialogue. By feltcutemightcleanlater.
  • Added stanceConditions to skills to allow for appending stance logic to other skills in a single file for ease of use. By feltcutemightcleanlater.
  • Added PrependScene and AppendScene to event additions for adding stuff to the beginning and end of a scene respectively. By feltcutemightcleanlater.

Fixes

  • Fixed Anal stance not repositioning the text box for the Alraune CG.
  • UI elements will no longer eat up space of the Alraune's CG during her loss scene.
  • RemovePerkFromMonster will no longer remove random perks if it cant find the perk it's looking for.
  • Sofia can now use her Incite Dreams skill again as it was marked as an unusable status effect with new skill usability detection stuff.
  • When hovering a location on the map it now display the name of the location again. By feltcutemightcleanlater.
  • Fixed an issue where Sofia using Spiraling Kiss Addiction could result in the vfx of her face could remain on screen.
  • The Kunoichi Rope Trap event is now available in the Labyrinth.
  • Fixed a visual oddity with the fancy but jank perk scroll bar menu and normal perk list. By feltcutemightcleanlater.
  • Blessing of Safe Travels no longer allows you to nab another temporary blessing if you get it first.
  • While respeccing you can no longer open the character menu and select the spend points option to level up while already doing respeccing, which caused your character to explode effectively.
  • The debt pay off scene no longer improperly replays itself every time you go back to the pay debt menu if you've paid off your debt.
  • You can no longer improperly repeat the "Do you have money problems?" conversation with Mika from it trying to detect a choice from the wrong event.
  • Beris' Hero roleplay scene now properly sets the choice to activate its weaknesses to her fight.
  • You can now complain to the oni sisters if you suspect Kotone is up to no good with her hypnosis before getting max into her trance stuff, the conversation somehow got broken due to a call change at some point.
  • The Sleep spell now lasts 5 turns baseline instead of 4.
  • Iabel can now actually use her Imperious Captivation and Royal Indulgence skills.
  • May have fixed an issue with Trisha's loss scenes, though they may have been playing despite the oddity.
  • Assorted typo and edit fixes.

Files

MonGirlDreams-Alpha-v26.3-pc.zip 755 MB
46 days ago
MonGirlDreams-Alpha-v26.3-mac.zip 756 MB
46 days ago
monstergirldreams.program-2630.apk 781 MB
46 days ago

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Comments

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(+3)

hey, i downloaded the recent update of this game on my mac, but when i loaded it up it said an uncaught exception occurred, i tried looking through the files, but im no expert on that, so is there any one who can help me?

(+2)

same here, got this exception 

"While loading the script.

Exception: /Users/admin/Library/Application Support/itch/apps/monster-girl-dreams/MonGirlDreams.app/Contents/Resources/autorun/game/gamecode/jsonProcessing/loadValidator_ren.py and /Users/admin/Library/Application Support/itch/apps/monster-girl-dreams/MonGirlDreams.app/Contents/Resources/autorun/game/gamecode/jsonProcessing/loadValidator.rpy conflict, and can't exist in the same game."

I had the same error. Removed the loadValidator.rpy and loadValidator.rpyc from the folder and the game seems to be working fine now.  I left the loadValidator_ren.py alone.

I tried this and got a new error 

ScriptError: Name ('game/screens/credits.rpy', 1695401849, 7741) is defined twice, at game/gamecode/screens/credits.rpy:3 and game/screens/credits.rpy:3.

(+2)(-5)

If possible, I would love to see a chastity cage added in at some point, possibly as a status or boon/perk given by a character like how the mushroom head perk works.

(+4)

Thanks bro, I love your game. I hope Sophia gets and update soon

(+8)

Keep up the good work, love the game!